Matteo Lanteri ’16, Interactive Game Design

Published on Sunday, May 1st, 2016

Matteo LanteriBecker College caught the attention of 29-year-old Matteo Lanteri when he was researching video game production and noticed the College’s ranking on The Princeton Review. Two years later, Matteo is an international student from Italy who is not only pursuing an Interactive Game Design major, but making his mark on the Becker community.

Playing both real and video games has always been a big part of Lanteri’s life. “I like games, whether on screen or live, and so I always wondered if making them could be something I could work on in the long term,” he said. Born in France but spending most of his life in Italy, he also holds a degree in graphic design from Universita Iuav di Venezia in Venice, and has been able to apply credits from that previous college experience toward his degree at Becker.

Drawn to Becker because of the College’s size and proximity to Boston, where he enjoys spending time, Lanteri most appreciates the quality of education he is receiving. “The scholastic experience has proved to be so far the biggest value to me here,” Lanteri said. “When I was searching for different options for a college program, I recognized the value of a smaller environment. As I thought, Becker’s size has allowed me to be closer to my professors and the school’s staff, making it much easier to transition to a completely new environment, succeed in my scholastic career, build meaningful connections, and make memories I will be happy to carry wherever the future takes me.”

Those memories include much involvement in campus life outside of his classes. Lanteri is a teacher’s assistant for drawing classes and will help with 3D-modeling courses during the fall 2015 semester. He is a part of the Becker International Game Developers Association (IGDA) and, of course, part of the Becker International Students Community. “Through the international community, I have had the opportunity to help our international student advisor during International Student Orientation, as well as in other social activities, including service at other schools like Chandler Elementary School in Worcester,” Lanteri said. “Individually, I also organize an event called 24 in 48 Hours, a game-developing experience similar to the well-known Global Game Jams, in which I collaborate with a talented group of peers to create a game within a really short amount of time.”

Lanteri was selected to attend the 2015 Summer Innovation Program at Becker, organized by the Massachusetts Digital Games Institute (MassDiGI) and held on Becker’s campus, where he will work throughout the summer and beyond on titles destined for market, while building experience and connections in the gaming industry.

Lanteri isn’t sure yet about his post-graduation plans; he hopes to start a career in the industry, is open-minded as to where, and is looking forward to making his personal contribution. “Digital information is one of the most important and valuable resources today, and video games are another way to preserve and deliver that information,” he said. “There are a number of reasons I play and enjoy video games, and simple entertainment is just one of them. The reason I am here and the reason I am interested in what I study is that I look forward to sharing my passion with others, starting of course with players and developers, eventually helping video games to come out from the shadows many people cast on them.”

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