Becker College Receives Grant for Esports Lab

Becker College Receives Grant for Esports Lab

Published on: November 2, 2018

MassDevelopment grant supports first-ever esports lab in central Massachusetts

Becker College is pleased to announce that it has been awarded a Collaborative Workspace Program grant from MassDevelopment. The grant will to be used by the Massachusetts Digital Games Institute (MassDiGI) New Ventures Center at Becker to create the first-ever esports lab of its kind in central Massachusetts. The lab will be located within the College’s Colleen C. Barrett Center for Global Innovation and Entrepreneurship, which opened earlier this year on its Worcester Campus.

Becker College faculty and staff receiving grant for esports lab.

(L to R) Lieutenant Governor Karyn Polito; Alan Ritacco, Dean, Becker College School of Design and Technology; Tim Loew, Executive Director, Mass DiGI at Becker College; and MassDevelopment President & CEO Lauren Liss, at the Collaborative Workspace Program press conference in Concord, MA.

The $21,400 grant was one of 28 awarded by the Baker-Polito Administration through MassDevelopment to strengthen community-based innovation and entrepreneurship in the Commonwealth. The awards support the physical infrastructure that will spark the growth of new entrepreneurial ventures, while spurring innovation and job creation at the local level.

Becker College has rapidly become a leading force in esports, both nationally and in Massachusetts, through the launch of a number of esports-related programs in June: a first-in-the-nation Esports Management bachelor’s degree; the availability of five, one-year Esports Management scholarships for the inaugural 2019 Esports Management class—the first program in the U.S. to offer scholarships for this type of program; and the launch of a varsity Esports Program.

“We are grateful to MassDevelopment for this support,” said Tim Loew, executive director of MassDiGI at Becker and general manager of the College’s Varsity Esports Program. “With these funds, Becker can outfit the labs with top-tier, cutting-edge equipment, such as customized PCs and high frame-rate monitors, which will enhance the team’s competitive edge.”

The global esports industry is growing at a rate of 40% a year and is expected to top $1.5 billion dollars (U.S.) in revenue by 2020 and a global audience of over 580 million.