The State of Esports: A Discussion about the Current State and Future of Esports
As competitive video gaming, or esports, becomes more popular and lucrative in America, it is gradually changing the landscape of sports at both the professional and collegiate levels. But what are the biggest upsides and challenges to the growing industry, and where is esports heading?
Alberto “Crumbz” Rengifo, a retired professional League of Legends player, talked about “The State of Esports.” Crumbz – an Estarz director and analyst for the recently launched Overwatch League, where New England Patriots’ owner, Robert Kraft, co-owns the Boston Uprising franchise – discussed the future and explosive growth of esports across college campuses. He also shared his experience as an elite League of Legends player and as a coach at the highest level of competitive esports.
Becker College’s League of Legends esports team, which is currently undefeated in Collegiate Starleague (CSL), is one of the first programs of its kind in the region to implement a regular training schedule, thanks to a partnership with esports coaching platform Gamer Sensei.
Competitive video gaming is expected to be a $1.5 billion industry by 2020, per Newzoo. More than 60 US colleges and universities have esports varsity teams, and professional sports teams, like the Patriots, 76ers, Miami Heat and several European soccer teams, also have stakes in professional esports teams.
The event was held on Tuesday, February 13, at The Colleen C. Barrett Center at 80 William Street, Becker College, Worcester Campus, Worcester, MA 01609.