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GAME2175 Software Engineering Life Cycle

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CRS Acad Level: UG

Course #: GAME2175

Credits: 3

Term: Fall, Spring

About the Course:

This course teaches the fundamental principles and strategies of game production and prototyping, allowing the student to assume the role of project producer. Students will learn the core elements of game assembly, project management, development tracking and troubleshooting. They will become familiar with the procedures necessary for successful game development, from the conception stage and on through the implementation stage, covering the various technologies prevalent in the game design industry. Production focus will be on prototyping, planning, implementation, testing, and tracking across financial and technological constraints. Prerequisite: GAME1120 or MGMT1000.  Meets the requirement for Art elective.

Course offered: Fall, Spring.

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