Becker College’s Game Design Program Ranked #3 in the World by Princeton Review

Becker College’s Game Design Program Ranked #3 in the World by Princeton Review

Published on: March 12, 2019

Becker College continues to be a powerhouse in game design education, moving up a spot in this year’s Princeton Review’s rankings to 3rd in the world. Becker has not only made the list of “Top 50 Undergraduate Schools for Game Design” since its inception in 2010, but it is the only East Coast school to do so. In addition, in the first year of its offering, Becker College’s Master of Fine Arts in Interactive Media has been ranked 11th in the world in the Princeton Review’s graduate school rankings.

“Becker College’s consistent climb in this prestigious ranking shows we lead the way in game design and interactive media education,” said Nancy P. Crimmin, Ed.D., President of Becker College. “Students and families see Becker College as a top-choice because we bring together the best faculty, technology, and resources to ensure our students not only succeed in the classroom, but find successful careers in the industry.”

Students enrolled at Becker College’s School of Design & Technology have access to a world-class education taught by expert faculty with years of experience in the field. “Much of the success our game program has seen is due to Becker’s unique merging of the creative, the technical, and the business side of interactive media,” said Paul Cotnoir, Ph.D., Director of Design Programs at the College. “This is an inclusive and diverse approach that ensures our students are engaged in a wide variety of real-world projects throughout their education.” The School partners with companies, government agencies, and non-profits to develop entertaining and educational games, simulation experiences, and interactive museum exhibits. For example, students are working on a game to help children gain coping skills that can lead to positive life choices, and avoid negative ones, like the misuse of opioids. Through a partnership with the Worcester Department of Public Health and the city’s public schools, the game hopes to be an important step in curbing the national opioid abuse crisis.

In addition, Becker students work with the Massachusetts Digital Games Institute (MassDiGI)—a statewide non-profit center headquartered on-campus that is dedicated to fostering the growth of the gaming and technology industries. Starting their freshman year, students can work with MassDiGI in a Live Studio lab, crafting strategies to maintain existing games for external clients.

In the College’s MFA in Interactive Media, students complete an original interactive media project fueled by their aspirations and skills. They receive dedicated mentorship along the way that’s provided by Becker faculty. Additionally, the students must participate in at least four critiques or exhibitions during their residency in the program.

“Our students graduate not only with a bachelor’s or master’s degree from a top-rated program, but also with a resume that propels them to succeed in a competitive job market,” said Alan Ritacco, Dean of the School of Design and Technology. “We give students real-world experience by having them work with clients in the industry.  This experience allows them to jump-start their careers, launch their own companies, and dive into positions across the game industry.”

This year, Becker College launched the first-in-the-nation Esports Management degree (Bachelor of Science program), leveraging Becker’s strengths in Game Design, Business, and Media Design to prepare students to work in esports, which is one of the fastest-growing sectors in the entertainment industry.

According to the Princeton Review, the newest rankings are based on a survey of 150 institutions in the US, Canada, and abroad offering game design degree programs, majors, or courses. The survey gathered data on everything from a school’s game design academic offerings and lab facilities to their graduates’ starting salaries and career achievements. More than 40 data points in four areas – academics, faculty, technology, and career – were analyzed to tally the lists.