Interactive Media Program partnering with SideFX
Published on: August 19, 2020
Becker College is excited to announce that its Interactive Media Program is partnering again with SideFX, the Academy-Award-winning developers of a visual effects software called Houdini, the premier, state-of-the-art digital content creation tool for the feature film and games industry.
“We have been working closely with SideFX over the past three years to develop our Houdini-related curriculum,” said Curvin Huber, professor of Interactive Media at Becker. “This partnership helps to assure us that our program is directly in line with industry standards and demands.”
Houdini certification is an exclusive teaching and learning certification program that offers schools special access to SideFX staff and resources. Becker is one of only ten institutions of higher education in the U.S. to receive such certification.
“This certification reflects the quality of the College’s interactive media programs,” said Alan Ritacco, PhD., AVP Academic Affairs, and dean of the School of Design & Technology. “Only a small number of schools worldwide receive such recognition, which is based on the excellence of our teaching and the inspirational and creative work of our students. With this certification, students work in an environment that simulates a real-world studio, which significantly increases their seamless transition into the industry.”
Houdini is most commonly used in FX departments for the creation of visual effects in film and game, used by such major VFX companies as Pixar, Dream Works Animation, Walt Disney Animation Studios (on such feature animation productions Fantasia 2000, Frozen, and Zootopia), Sony Pictures Imageworks, Blue Sky Studios (Rio), and more.
“Houdini is used to create virtual special effects in digital animation seen in video games, television, and major motion picture, said Dr. Paul Cotnoir, Becker’s director of design. “This area of endeavor, a special focus at Becker, is one of the fastest growing segments in the interactive and digital media industry segments.”