Esports is becoming the sport to watch
Published on: April 17, 2020
Becker College is leading the way as esports moves to center stage in the sport arena. As WGBH pointed out in an April 17 news article, Becker’s recent Overwatch Invitational Tournament was likely the “only kind of intercollegiate competition still underway in Massachusetts.”
While the effects of the current global pandemic may have sped up the process, Becker College Dean Alan Ritacco, Ph.D., has long believed that esports is primed for tremendous growth.
“This will be larger — maybe not today, maybe not tomorrow, but maybe in 10 years — than the NFL,” Ritacco said in the WGBH report. “It will be larger because it’s a national-international audience base. It just crosses spectrum.”
That’s a sentiment that Ritacco, who is the dean of Becker’s School of Design & Technology, has shared often.
Timothy Loew, general manager of Becker’s esports program, agrees that the sport is poised for tremendous growth.
“What’s really changed is the fact that a big audience is starting to pay attention to what’s going on on the screens versus what’s going on on the courts or the fields. So it’s pretty exciting,” said Loew, who is also the executive director of MassDiGI (The Massachusetts Digital Games Institute at Becker College), in the WGBH report.
To read the WGBH News article, go to https://www.wgbh.org/news/lifestyle/2020/04/17/e-sports-take-center-stage-as-coronavirus-pushes-sports-to-sidelines.
To learn more about esports at Becker College, go to https://beckeresports.gg. To learn more about esports management, as well as the many other programs offered through the College’s School of Design & Technology, visit https://www.becker.edu/academic/academic-programs/design-technology/