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Curvin HuberCurvin J. Huber, MFA, M.S.

Professor of Interactive Media
Division: Design
Office Location: Design Building
Email: curvin.huber@becker.edu

In 2011, Professor Curvin Huber brought his wealth of knowledge and expertise to Becker College’s game design program. Huber has an extensive background in education and the game design industry. He holds a master of fine arts degree in illustration from Marywood University, a master of science degree in instructional technology with a concentration in animation and graphic design from Bloomsburg University of Pennsylvania, and a bachelor of art in sculpture.

Prior to joining the Becker College faculty, Huber worked as an assistant professor at DeSales University, teaching courses on multimedia, digital art, 3D animation and modeling, and web design. He was also involved in the development of a new major in media studies. Preceding DeSales, Huber was an assistant professor and department chair at Lehigh Carbon Community College, teaching design courses and serving on a multitude of committees for the college. He was also an adjunct instructor in graduate design programs at Bloomsburg University and Wilmington College.

Outside of the classroom, Huber has been active as a design consultant and researcher. He has worked on simulation projects for numerous federal government agencies such as the Center for Disease Control, the Department of Defense, and the National Security Agency. Additionally, Huber has designed 3D illustrations for a marketing agency based in Kent, England, produced mechanical visualizations illustrating production lines for various industrial manufacturers, and most recently, designed 3D character animations for a large Central American telecommunications firm. On the entertainment side of the industry, Huber is currently working with Bounding Box Games of San Diego where he designs 3D assets for various independent Xbox game titles.

Huber holds associate and professional certifications through Autodesk, Inc. for both 3ds max and Maya.

Publications and Presentations

  • Presented “Collaborative Partnerships: How a Globalized World has Changed the Face of Academic Research,” at the 2016 Global Awareness Society International Annual Conference in Hungary
  • Using the new Noitom Perception Legacy and Neuron motion capture systems in the Principles of Motion Capture course, fully documenting the course, designing training courseware for the mo-cap tech company to utilize when the systems hit the market
  • Ran a course called GPU Rendering, in partnership with cloud graphics company, Otoy; according to Otoy Vice President of Business Development Banafsheh Fathieh, this was the first and only official collegiate course in the world to focus on Otoy's GPU render engine, Octane
  • Completing a series of online training materials for Script Attack, out of Russia; invited to develop English-speaking training videos for facial rigging system called Bony Face
  • Created artwork in 2013 for the critically praised sci-fi action adventure game “Thunder Moon,” by Bounding Box Games; upon its release, “Thunder Moon” was named a Geek News Network “Indie Game of the Week” (read review)
  • Presented “Global Collaboration Given Geographic Constraints” at the 22nd annual conference of the Global Awareness Society International, held in Rome, Italy, in May 2013
  • Presented “Animation: Moving into the Future” at the 21st annual conference of the Global Awareness Society International, in 2012 in New York City; the central focus of the 21st annual conference addressed how globalization impacts various peoples and geographic regions of the world.  Huber also served as the session chair of Digital Arts and Animation
  • Presented at the 2010 Global Awareness Society International Annual Conference in Krakow, Poland; the presentation topic was the influence of the Internet on the graphic design and illustration industries
  • Journal of Global Awareness, Volume 9, Spring 2009, “Web-Based 3D Virtual Worlds and Their Global Implications”
  • Presented at the 2009 Global Awareness Society International Annual Conference in Washington D.C.; the presentation topic focused on the global distribution of digital crime scenes
  • Autodesk Developer Network, 2008 to present
  • Presented at the 2008 Global Awareness Society International Annual Conference in San Francisco; the presentation topic focused on the global implications of web-based virtual worlds