New Course added for Fall 2018:   Introduction to Esports Management – GAME4400-W09

Bachelor of Science in Esports Management (New)

The Bachelor of Science in Esports Management focuses on the business side of this fast-growing industry. The global esports industry is growing at a rate of 40% a year and is expected to top $1.5 billion dollars (US) in revenue by 2020 and a global audience of over 580 million. With growth comes opportunities in the form of demand for professionals with the right mix of education, passion and experience. Students will learn how to plan and execute small and large scale events utilizing the latest in streaming technology, develop business plans to develop teams, create online communities and promote events through digital technology. Students will also explore the culture of esports, its audience and fan base and four dominant game genres that make up the industry. Students will be taught through traditional face-to-face to classes with a potential for hybrid classes, for appropriate courses.

For more information email: Alan.Ritacco@becker.edu

Esports Management Advisory Board

 

Esports Management Curriculum

Freshman Year

Fall Semester Credits Spring Semester Credit
MATH2101 Applied Business Statistics  3 MGMTxxxx Competitive Gaming: Culture, Climate and Team Development 3
MGMT1000 Introduction to Business Models 3 ECON1200 Global Economics: Micro and Macro Perspectives 3
PSYC1001 Introduction to Psychology 3 CORE-ENGL The New Normal: Exploring Unstructured Problems 3
CORE1001 Managing Transitions: Change as A Norm 3 GAME1120 Introduction to Game Design 3
MGMTxxxx Introduction to Esports Management 3 MGMT2400 Innovating Value & Supply Chains 3
15 15

Sophomore Year

Fall Semester Credits Spring Semester Credit
MGMTxxxx Esports Planning and Strategy 3 MGMTxxxx Esports Event Management
3
CORE3100 Developing an Entrepreneurial Mindset 3 MKTG3004 Marketing II – Analyzing, Marketing, Branding and Sales Strategies
3
ENGL1003 Writing about Literature 3 MGMT2900 Business Career Exploration 3
ACCT2100 Accounting and Finance I – Concepts and Tools  3 ACCT3100 Accounting and Finance II – Financial Decision Making 3
MKTG2004 Marketing I, Creating, Marketing, Branding and Sales Strategies 3 Science Elective w/ Lab 4
15 16

Junior Year

Fall Semester Credits Spring Semester Credits
MGMTxxxx Esports Business Models 3 MGMT4003 Developing Business Leadership 3
MGMTxxxx Esports Game Technology 3 Open Elective 3
General Education Elective 3 Science Elective 3
Open Elective 3 Humanities and Fine Arts Elective 3
Open Elective 3 Open Elective 3
15 15

Senior Year

Fall Semester Credits Spring Semester Credits
MGMT4900 Career Internship 3 MGMTxxxx Esports Capstone II  3
MGMTxxxx Esports Industry Trends 3 MGMTxxxx Building and Sustaining Community in the New Age of Participation  3
MGMTxxxx Esports Capstone I 3 General Education Elective 3
Business Elective (3000+) 3 Business Elective (3000+) 3
Open Elective 3 Humanities and Fine Arts Elective 3
15 15
Total Credits: 121