Master of Fine Arts in Interactive Media Course Descriptions

GAME5100 Directed Graduate Studio I  9 cr.

This course will serve as the core of the graduate student’s academic research focus and project development work. The student will begin an exploratory study of a specific facet of interactive media in the arts which will form a foundation for his/her first-year projects and second year thesis. Prescribed readings will be customized by the faculty to help situate each student’s work within the historical timeline of interactive media. The MFA student will gain hands-on experience by leveraging the resources of a collaborative production environment as well as performing as a lead within his/her declared area of expertise which will be facilitated through the School of Design and Technology’s existing undergraduate Game Studios. The student commitment for this 9-credit course includes:

  • Working weekly with an undergraduate studio course in a leadership role as a project manager and team-lead for his/her unique interactive media discipline.
  • Extensively researching an area related to and allowing for exploration in his/her chosen focus, selected with the guidance of faculty and culminating in cited paper[s].
  • Working consistently on rapid prototyping and development of his/her own independent project to be showcased during the exhibition at the end of the term.
  • Meeting weekly with his/her faculty mentor to structure readings and responses while engaging in an evolving dialogue of the research topic and participating in active critique of individual work produced. 


GAME5201  History of Interactive Design and Analysis  3 cr.

This course covers the history and evolution of interactive media, exploring two roads to examine overlapping approaches, similarities, and differences between interactive games and interactive art. Focusing on technical innovations, design elements, and societal influences, this course takes a wide view to look at the breadth of interactive design, while also focusing in specifically on pertinent genres, trends, and developments that have emerged across various components of this diverse field. We will examine historical examples of these developments and the significance of their emergence and evolutions, while also critiquing their methodologies to evaluate their successes, failures, and impacts on current practices. Two course books are used: one exploring interactive games, and the other interactive art. A thorough examination of each angle results in firm groundwork for a practitioner involved with interactive design. 


GAME5900 Group Seminar 3 cr.

This course will introduce new and returning students to the rigorous expectations of a terminal degree and serve as a gateway to the culture of graduate school. It is an opportunity for students to come together as a collegiate group to establish a forum for peer understanding, support, and critical discourse of issues related to the development of interactive media.  The course will include an exploration into research methods and professional practice, guest lectures, student presentations, class discussions, and open forum critiques. 


GAME4400 / GAME5400 Advanced Topics / Graduate Topics in Game Development 3 cr.

Courses offered under the designation Special Topics may represent emerging issues or specialized content not represented in the curriculum.  Each special topics course has a course description which is archived at the Special Topics Courses page.  A student may take the course multiple times to earn credit for a different topic.  Prerequisite:  Established per Topical Section

This course is cross-listed as GAME5400 and may be taken for graduate credit with the addition of a graduate research project.

More Info:

For more details about the Master of Fine Arts in Interactive Media program including tuition & fees, financial aid, and questions about courses or studio work, contact the MFA Program Director, Assistant Professor Amanda Theinert at 508.373.9743 or email

For application and enrollment questions email

For more information about applications and enrollment, contact
Applications can also be submitted via PDF.

Becker College has been called “a destination for game designers” by U.S. News and World Report. Becker College, home of the Massachusetts Digital Games Institute (MassDiGI), has been consistently ranked by The Princeton Review for the past six years as a top undergraduate school to study game design–#4 in the world in 2017; our game design and game development and programming majors are among the most innovative and best in the nation.