Weller Academic Center
61 Sever Street
Worcester, MA 01609
This course will serve as the core of the graduate student’s academic research focus and project development work. The student will begin an exploratory study of a specific facet of interactive media in the arts which will form a foundation for his/her first-year projects and second year thesis. Prescribed readings will be customized by the faculty to help situate each student’s work within the historical timeline of interactive media. The MFA student will gain hands-on experience by leveraging the resources of a collaborative production environment as well as performing as a lead within his/her declared area of expertise which will be facilitated through the School of Design and Technology’s existing undergraduate Game Studios. The student commitment for this 9-credit course includes:
This course covers the history and evolution of interactive media, exploring two roads to examine overlapping approaches, similarities, and differences between interactive games and interactive art. Focusing on technical innovations, design elements, and societal influences, this course takes a wide view to look at the breadth of interactive design, while also focusing in specifically on pertinent genres, trends, and developments that have emerged across various components of this diverse field. We will examine historical examples of these developments and the significance of their emergence and evolutions, while also critiquing their methodologies to evaluate their successes, failures, and impacts on current practices. Two course books are used: one exploring interactive games, and the other interactive art. A thorough examination of each angle results in firm groundwork for a practitioner involved with interactive design.
This course will introduce new and returning students to the rigorous expectations of a terminal degree and serve as a gateway to the culture of graduate school. It is an opportunity for students to come together as a collegiate group to establish a forum for peer understanding, support, and critical discourse of issues related to the development of interactive media. The course will include an exploration into research methods and professional practice, guest lectures, student presentations, class discussions, and open forum critiques.
Courses offered under the designation Special Topics may represent emerging issues or specialized content not represented in the curriculum. Each special topics course has a course description which is archived at the Special Topics Courses page. A student may take the course multiple times to earn credit for a different topic. Prerequisite: Established per Topical Section
This course is cross-listed as GAME5400 and may be taken for graduate credit with the addition of a graduate research project.
For more details about the Master of Fine Arts in Interactive Media program including tuition & fees, financial aid, and questions about courses or studio work, contact the MFA Program Director, Assistant Professor Amanda Theinert at 508.373.9743 or email firstname.lastname@example.org.
For application and enrollment questions email email@example.com.
Becker College has been called “a destination for game designers” by U.S. News and World Report. Becker College, home of the Massachusetts Digital Games Institute (MassDiGI), has been consistently ranked by The Princeton Review for the past six years as a top undergraduate school to study game design–#4 in the world in 2017; our game design and game development and programming majors are among the most innovative and best in the nation.