Game Audio

Introduction

Game Audio is Becker College’s newest concentration within its Interactive Media Design degree program. The topic of ‘game audio’ and it’s many sub-categories (such as recording, mixing, sound-effects production, music composition, and game implementation) are important facets within the interactive media industry. Every game has sound in it in some form, and most game teams and companies have people dedicated to focusing on audio elements. The industry recognizes that audio work is a profession, and that there are special skill sets that should be developed. Our audio curriculum has been designed to meet a myriad of these needs, while firmly grounding these skills within the paradigm of a holistic game design education.

Learning Outcomes

  • Develop industry skills in operating computer game development tools and assessing their advantages and disadvantages. - This concentration develops industry skills in audio and interactive media including assessment of production needs and development processes.
  • Use theoretical concepts and perspectives to explain and evaluate the development of games in various settings. - This concentration evaluates real-world media projects and problems to develop and implement audio assets that solve a variety of production needs.
  • Critically evaluate various approaches to game design and identify the elements that are likely to make for effective games. - This concentration identifies and evaluates audio elements and needs that make more effective games, and critically evaluates approaches to creating and implementing them.
  • Design or engineer prototypes of computer games for a variety of environments. - This concentration involves the production of audio assets and implementation strategies for games that can be used within and across all genres and environments of interactive media.
  • Effective collaborative strategies including components of the Agile Mindset - This concentration involves collaborative activities, working in teams, and problem-solving as a group in order to conduct the activities involved in a game-audio production team.
  • In addition the Audio concentration meets both of the College’s Global learning outcomes: As members of a profession and an industry that spans the globe, which is created and influenced by a multitude of cultures and demographic regions around the world, and utilizes skills common across the industry, many Global Learning Outcomes will be addressed, including: Global Perspectives (Knowledge): Students will understand their culture in a comparative context and will recognize that their culture is one of many diverse cultures and that alternate perceptions and behaviors may be based on cultural differences. Intercultural Communication and Cross-Cultural Adjustment (Skills): Students will display an ability to successfully and responsibly use technology to participate in the global exchange of ideas and information, as well as show respect and empathy for diversity. Students will use knowledge, diverse cultural frames of reference, and alternate perspectives to think critically and solve problems.

Game Audio


Freshman Year

Fall Semester

Course NameNumberCredits
Managing Transitions: Change as a Norm CORE1001 3
Introduction to Psychology PSYC1001 3
Math Elective 3
History of Game Development GAME1001 3
Digital Audio Production GAME2701 3

Spring Semester

Course NameNumberCredits
The New Normal: Exploring Unstructured Problems CORE-ENGL 3
General Education Elective 3
Introduction to Game Design GAME1120 3
Digital Music Studio GAME2702 3
Interactive Media Elective 3

Credits Total: 30

Sophomore Year

Fall Semester

Course NameNumberCredits
Game Studio GAME3900 3
Writing About Literature ENGL1003 3
Game Pitch and Design Documents GAME2001 3
Or Interactive Media Elective
Music Theory GAME2703 3
Or Synthesis and Sampling GAME3702
Interactive Media Elective 3

Spring Semester

Course NameNumberCredits
Game Studio GAME3900 3
Developing and Entrepreneurial Mindset CORE3100 3
Intermediate Game Development GAME2120 3
Music Composition for Games GAME3701 3
Or Foley and Field Recording GAME3010
Open Elective 3

Credits Total: 30

Junior Year

Fall Semester

Course NameNumberCredits
Game Studio GAME3900 3
Game Industry Trends GAME3001 3
Or Interactive Media Elective
Game Audio 1 GAME3020 3
General Education Elective 3
Science Elective w/ Lab 4

Spring Semester

Course NameNumberCredits
Game Studio GAME3900 3
Serious Game Project GAME3902 3
Career Internship GAME4300 3
Or Interactive Media Elective
Interactive Media Elective 3
Social Science Elective 3

Credits Total: 31

Senior Year

Fall Semester

Course NameNumberCredits
Game Studio GAME3900 3
Interactive Media Elective 3
Interactive Media Elective 3
Humanities and Fine Arts Elective 3
Open Elective 3

Spring Semester

Course NameNumberCredits
Game Studio GAME3900 3
Portfolio GAME4610 3
Humanities and Fine Arts Elective 3
General Education Elective 3
Interactive Media Elective 3

Credits Total: 30