Bachelor of Science in Esports Management
The Bachelor of Science in Esports Management focuses on the business side of this fast-growing industry. The global esports industry is growing at a rate of 40% a year and is expected to top $1.5 billion dollars (US) in revenue by 2020 and a global audience of over 580 million. With growth comes opportunities in the form of demand for professionals with the right mix of education, passion, and experience. Students enrolled in the Bachelor of Science in Esports Management learn how to plan and execute small and large scale events utilizing the latest in streaming technology, develop business plans to develop teams, create online communities, and promote events through digital technology. Esports Management students will also explore the culture of esports, its audience and fan base, and four dominant game genres that make up the industry. Students enrolled in the Bachelor of Science in Esports Management will be taught through traditional face-to-face to classes with a potential for hybrid classes, for appropriate courses.
Esports Management Advisory Board
For more information email: Alan.Ritacco@becker.edu
Esports Management
Freshman Year
Fall Semester
Spring Semester
Credits Total: 30
Sophomore Year
Fall Semester
Spring Semester
Credits Total: 31
Junior Year
Fall Semester
Course Name | Number | Credits |
---|---|---|
Competitive Gaming: Culture, Climate and Team Development | MGMT3101 | 3 |
General Education Elective | 3 |
|
Open Elective | 3 |
|
Open Elective | 3 |
|
Open Elective | 3 |
Spring Semester
Course Name | Number | Credits |
---|---|---|
Esports Game Technology | MGMT3301 | 3 |
Developing Business Leadership | MGMT4003 | 3 |
Science Elective | 3 |
|
Humanities and Fine Arts Elective | 3 |
|
Humanities and Fine Arts Elective | 3 |
Credits Total: 30
Senior Year
Fall Semester
Course Name | Number | Credits |
---|---|---|
Career Internship | MGMT4900 | 3 |
Esports Industry Trends | MGMT3401 | 3 |
Esports Capstone I | MGMT4301 | 3 |
Business Elective (3000+) | 3 |
|
Open Elective | 3 |
Spring Semester
Course Name | Number | Credits |
---|---|---|
Esports Capstone II | MGMT4302 | 3 |
Building and Sustaining Community in the New Age of Participation | MGMT4401 | 3 |
General Education Elective | 3 |
|
Business Elective (3000+) | 3 |
|
Open Elective | 3 |
Credits Total: 30