Bachelor of Science in Esports Management

Bachelor of Science in Esports Management

man playing game on pc

The Bachelor of Science in Esports Management focuses on the business side of this fast-growing industry. The global esports industry is growing at a rate of 40% a year and is expected to top $1.5 billion dollars (US) in revenue by 2020 and a global audience of over 580 million. With growth comes opportunities in the form of demand for professionals with the right mix of education, passion, and experience. Students learn how to plan and execute small and large scale events utilizing the latest in streaming technology, develop business plans to develop teams, create online communities, and promote events through digital technology. Students will also explore the culture of esports, its audience and fan base, and four dominant game genres that make up the industry. Students will be taught through traditional face-to-face to classes with a potential for hybrid classes, for appropriate courses.

New Course – Introduction to Esports Management – GAME4400-W09

Esports Management Advisory Board

Varsity Esports Program

For more information email: Alan.Ritacco@becker.edu

Fall Semester CreditsSpring Semester Credits
Freshman Year
MGMT1001Introduction to Esports Management3MGMT1201Competitive Gaming: Culture, Climate and Team Development3
CORE1001 Managing Transitions: Change as a Norm3GAME1120Introduction to Game Design3
PSYC1001Introduction to Psychology3CORE-ENGLThe New Normal: Exploring Unstructured Problems3
MATH2101Applied Business Statistics3ECON1200Global Economics: Micro and Macro Perspective3
MGMT1000Introduction to Business Models3MGMT2400 Supply Chains and Innovations3
1515
Sophomore Year
Fall SemesterCreditsSpring SemesterCredits
MGMT2201Esports Planning and Strategy3MGMT2900Business Career Exploration3
MKTG2004Marketing I - Creating, Marketing, Branding and Sales3ACCT3100Accounting and Finance II - Financial Decision Making3
ACCT2100Accounting and Finance I - Concepts and Tools3MKTG3004Marketing II - Analyzing Marketing, Branding and Sales Strategies3
CORE3100Developing an Entrepreneurial Mindset3MGMT2301Esports Event Management3
ENGL1003Writing about Literature3Science Elective w/ Lab4
1516
Junior Year
Fall SemesterCreditsSpring SemesterCredits
MGMT3101Esports Business Models3MGMT4003Developing Business Leadership3
MGMT3301Esports Game Technology3Science Elective3
General Education ElectiveHumanities and Fine Arts Elective3
Open Elective3Open Elective3
Open Elective3Open Elective3
1515
Senior Year
Fall SemesterCreditsSpring SemesterCredits
MGMT4900Career Internship3MGMT4302Esports Capstone II3
MGMT3401Esports Industry Trends3MGMT4401Building and Sustaining Community in the New Age of Participation3
MGMT4301Esports Capstone I3General Education Elective3
Business Elective (3000+)3Business Elective (3000+)3
Open Elective3Humanities and Fine Arts Elective3
1515
Total Credits:121

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