Bachelor of Arts in Design - Interactive Entertainment Major - Computer Game Development Programming Concentration

The rapid growth of the game industry has created a high demand for game developers and programmers who can combine their interest in programming with solid technical knowledge of hardware in the creation of the next generation of computer games. Becker College’s four year Computer Game Development & Programming (CGD&P) concentration is perfect for those students with an interest in the development and the programming of electronic computer games.

The curriculum is comprehensive and provides the student with real world development and programming skills by offering courses in programming, Java, Active X Technologies, Data Structures, Artificial Intelligence, C++, 2 and 3 D Dimensional Animations, and Game Prototyping.

The program includes a broadly scoped education that includes courses in language arts, science, mathematics, and social sciences. The game development student will also have a sound background in the development and programming of electronic computer games and computer operating systems, as well as, solid computer programming skills that can be applied to any Information Technology (IT) career.

Courses in history and literature will help in creating the story-line and environment. Courses in algebra, statistics, and calculus will help the game developer create intricate polygon-driven games, and psychology and sociology will guide the game developer in game and character creation and development. Game Development is not strictly a programming major, as the game developer student will take classes in design, illustration and game graphics.

This sample curriculum sequence illustrates how a student might progress through the program.  Course sequencing may vary as long as prerequisites are met.

Freshman Year

Fall Semester
Credit Hours
Spring Semester
Credit Hours
ACAD1001
First Year Experience
2
ENGL1003
Writing about Literature
3
INFO1001
Technology and Society
3
ARTS1100
Principles of Drawing
3
ENGL1001
English Composition I
3
INFO1100
Introduction to Programming
3
SOCI1001
Introduction to Sociology
3
GAME1120
Introduction to Game Design
3
GAME1001
History of Game Development
3
 
Elective (Math 2000+)
3
 
Elective (Math)
 3
 
 
 
 
 
17
 
 
15

 

Sophomore Year

Fall Semester
Credit Hours
Spring Semester
Credit Hours
PHYS2001
Physics I
4
INFO2300
Data Structures
3
INFO1400
Programming in C++
3
ENGL2003
Public Speaking
3
GRPH2130
Techniques of Raster Imaging
3
GAME2120
2D Game Design
3
GRPH2120
Techniques of Vector Imaging
3
 
Elective (Science/lab)
4
GAME2110
Storyboarding Animation
3
 
Elective (Humanities)
3
 
 
16
 
 
16


Junior Year

Fall Semester
Credit Hours
Spring Semester
Credit Hours
GAME3120
3D Modeling
3
GAME3130
3D Animation
3
GAME3135
Game Programming I
3
GAME3145
Game Programming II
3
GAME3150
Level Design
3
GAME3160
Machinima
3
 
Elective (Social Science 2000+)
3
GAME3170
Game Production and Prototyping
3
 
Elective (Humanities 2000+)
3
 
Elective (Social Science/Humanities 3000+)
3
 
 
15
 
 
15


Senior Year

Fall Semester
Credit Hours
Spring Semester
Credit Hours
INFO3600
Networking I
3
GAME4400
Special Topics in Game Development
3
GAME4115
Artificial Intelligence
3
GAME4520
Senior Game Project II
3
GAME4510
Senior Game Project I
3
GAME4610
Portfolio
3
 
Open Elective (2000+)
3
 
Open Elective (2000+)
3
 
Elective (Career Internship or GAME/GRPH/INDS 3000+)
3
 
Elective (Non-Western 3000+)
3
 
 
 
15
 
 
15
 
 
 
 
Total Credits:
124