Bachelor of Arts in Design - Interactive Entertainment Major - Computer Game Design Concentration

The CGD course curriculum offers a foundation of traditional drawing, illustration, and art courses as well as courses in 2D and 3D animation, sound, storytelling and character development with a foundation in digital game design and game technology. The Game Design student also develops skills in scriptwriting, programming, networking, project management and Web-based game content production. Students learn industry-related software such as; 3D Studio Max or equivalent, Director, and a full range of Adobe products.

The Game Design Student will be better prepared for an eventual career in the gaming industry with a well-rounded education. For example, courses in graphic design and drawing will help in the overall game design and interactivity. Courses in history and literature will help in creating the story-line and environment. Courses in algebra, and statistics will help the game designer create intricate polygon-driven games, and psychology and sociology will guide the game designer in game and character creation and development.

The rapid growth of the game industry has created a high demand for artists and designers who can combine their art background with solid technical know-how in the creation of the next generation of computer games. Becker College’s four year Computer Game Design (CGD) concentration is perfect for those students with an interest in creating and designing electronic games.

This sample curriculum sequence illustrates how a student might progress through the program.  Course sequence may vary as long as prerequisites are met.

Freshman Year

Fall Semester
Credit Hours
 
Spring Semester
Credit Hours
ACAD1001
First Year Experience
2
ENGL1003
Writing about Literature
3
INFO1001
Technology and Society
3
GAME1120
Introduction to Game Design
3
ENGL1001
English Composition I
3
ARTS1100
Principles of Drawing
3
GAME1001
History of Game Development
3
INFO1100
Introduction to Programming
3
ARTS1301
Principles of Design
3
 
Elective (Math 2000+)
3
 
Elective (Math)
3
 
 
 
 
 
 
17
 
 
15

 

Sophomore Year

Fall Semester
Credit Hours
Spring Semester
Credit Hours
INFO1400
Programming in C++
3
SOCI1001
Introduction to Sociology
3
GRPH2130
Techniques of Raster Imaging
3
ARTS2800
Life Drawing
3
GRPH2120
Techniques of Vector Imaging
3
GAME2120
2D Game Design
3
GAME2110
Storyboarding Animation
3
 
Elective (Science/lab)
4
 
Elective (Science/lab)
4
 
Elective (Humanities)
3
 
 
16
 
 
16


Junior Year

Fall Semester
Credit Hours
Spring Semester
Credit Hours
GAME3120
3D Modeling
3
ENGL2003
Public Speaking
3
GAME3111
Computer Illustration for Game Design
3
GAME3130
3D Animation
3
GAME3150
Level Design
3
GAME3160
Machinima
3
 
Elective (Humanities 2000+)
3
GAME3170
Game Production and Prototyping
3
 
Elective (INFO2000+)
3
 
Elective (Social Science 2000+)
3
 
 
15
 
 
15


Senior Year

Fall Semester
Credit Hours
Spring Semester
Credit Hours
GAME4120
Literary Development of Virtual Worlds
3
GAME4400
Special Topics in Game Development
3
GAME4300
Career Internship/Design Elective (3000+)
3
GAME4520
Senior Game Project II
3
GAME4510
Senior Game Project I
3
GAME4610
Portfolio
3
 
Open Elective (2000+)
3
 
Open Elective (2000+)
3
 
Elective (Social Science/Humanities 3000+)
3
 
Elective (Non-Western 3000+)
3
 
 
15
 
 
15
 
 
 
 
Total Credits:
124