Bachelor of Arts in Design - Interactive Entertainment Major - Computer Game Design Concentration
Our Vision: To become the pre-eminent, modern, multi-media design program in the country, offering design degrees, which provide students with a solid grounding in the arts, saleable technical expertise in interior, graphic, or interactive media design and a well-rounded general education foundation.
The Bachelor of Arts in Design degree offers majors in three areas of concentration: Interactive Entertainment, Graphic Design and Interior Design. Interactive Entertainment is further split into an arts-based Game Design major and a programming-based Game Development major. Each major which comprises the Bachelor of Arts in Design degree equips students with a broad range of marketable skills and a strong general education foundation upon which a lifelong, successful career can be built.
Course selections in each of the three art-based concentrations include both a solid grounding in the fine and visual arts, and hands-on practical core courses which stress the understanding of the underlying design processes and concept development. Students will learn firsthand how to create effective visual communication; how to develop and communicate design solutions; and how to create, capture and manipulate both traditional and new media design elements, all in a clear manner in keeping with the professional standards of their chosen field of study.
The program of study in Game Development prepares students for a career in the development and production of video games. This major features a solid base in computer programming fundamentals upon which core courses add the specific skills they need to apply their foundational knowledge in programming, art, concept design, engine design, animation and computer graphics to all aspects of video game development.
Whichever major a student chooses in the Bachelor of Arts in Design degree program, students can be assured of small classes with attentive, knowledgeable faculty, up-to-date equipment, and plenty of room to explore personal visions. Upon graduation, students will have the right technical skills, a firm theoretical base, opportunities for career internships, and a strong portfolio as solid evidence of their abilities.
Game Design Concentration
Program Mission: To provide our game design majors with (1) a strong foundation of electronic design skills and techniques, (2) a solid grounding in the liberal arts and, (3) the ability to think and write critically. In this way we hope to ensure that our graduating seniors will be prepared to enter the highly competitive industry of game design or continue their studies at a graduate level.
Program Description: The Game Design course curriculum offers a foundation of traditional drawing, illustration, and art courses in addition to courses in 2D and 3D animation, audio, storytelling, character development, and game technology. The Game Design student also develops skills in scriptwriting, computer programming, animation, project management and online media production. Students learn industry-related software such as: Gamemaker, Flash, Maya, and the complete suite of Adobe design software products. In addition, all students complete coursework in the liberal arts, the social sciences, and the laboratory sciences in keeping with the long-standing traditions of a liberal arts-based college degree. Students can further customize their curricula through internships, general elective coursework and free electives.
Program Objectives: The program seeks to impart to its students strong technical competence in fundamental arts principles along with specialized competence in the tools needed to be successful in the field of interactive entertainment. At the same time the program seeks to nourish a student’s creative talents through opportunities for internships, electives and special projects, developing in the student a personal aesthetic as well as a high standard of individual excellence and professionalism.
Freshman Year
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Fall Semester
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Credit Hours
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Spring Semester
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Credit Hours
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ACAD1001
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First Year Experience
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2
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ENGL1003
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Writing about Literature
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3
|
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INFO1001
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Technology and Society
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3
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Introduction to Game Design
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3
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|
ENGL1001
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English Composition I
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3
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ARTS1100
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Principles of Drawing
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3
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|
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History of Game Development
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3
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INFO1100
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Introduction to Programming
|
3
|
|
|
|
3
|
|
|
3
|
|
|
|
3
|
|
|
|
|
|
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17
|
|
|
15
|
Sophomore Year
|
Fall Semester
|
Credit Hours
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Spring Semester
|
Credit Hours
|
|
INFO1400
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Programming in C++
|
3
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SOCI1001
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Introduction to Sociology
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3
|
|
GRPH2130
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Techniques of Raster Imaging
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3
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ARTS2800
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Life Drawing
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3
|
|
GRPH2120
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Techniques of Vector Imaging
|
3
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GAME2120
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2D Game Design
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3
|
|
GAME2110
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Storyboarding Animation
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3
|
|
|
4
|
|
|
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4
|
|
|
3
|
|
|
|
16
|
|
|
16
|
Junior Year
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Fall Semester
|
Credit Hours
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Spring Semester
|
Credit Hours
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|
GAME3120
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3D Modeling
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3
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ENGL2003
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Public Speaking
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3
|
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GAME3111
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Computer Illustration for Game Design
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3
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GAME3130
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3D Animation
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3
|
|
GAME3150
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Level Design
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3
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GAME3160
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Machinima
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3
|
|
|
|
3
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GAME3170
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Game Production and Prototyping
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3
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|
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Elective (INFO)
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3
|
|
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3
|
|
|
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15
|
|
|
15
|
Senior Year
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Fall Semester
|
Credit Hours
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Spring Semester
|
Credit Hours
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|
GAME4120
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Literary Development of Virtual Worlds
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3
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GAME4400
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Advanced Topics in Game Development
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3
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GAME4300
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Career Internship/Design Elective
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3
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GAME4520
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Senior Game Project II
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3
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GAME4510
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Senior Game Project I
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3
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GAME4610
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Portfolio
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3
|
|
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Open Elective
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3
|
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Open Elective
|
3
|
|
|
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3
|
|
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3
|
|
|
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15
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|
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15
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|
|
|
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Total Credits:
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124
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