Becker College Student Teams Earn Accolades at MassDiGI Game Challenge

Published on Monday, March 4th, 2013

Play Nimbus is the name of a team of Becker College interactive media design students—and their fledgling game company—who won the category of Best Student Entertainment Game for Wobbles, a puzzle game named for an adorable civilization of tiny characters, at the MassDiGI (Massachusetts Digital Games Institute) Game Challenge, on Sunday, March 3, 2013. Play Nimbus members are Mike Flood, Laura Gagnon, Nick Mudry, Jonathan Munoz, and Adam Roy.

“The reception for Wobbles at the Mass DiGI Game Challenge was immense,” the Play Nimbus team posted on their website. “After being announced as a finalist, and especially after winning the award, many mentors, judges, other developers, and attendees expressed their love for the game. Many have let us know that they ‘want this game now’ and ‘can’t wait to see Wobbles on the App Store.’”

Three additional Becker College student groups also received recognition for their games. Lazarus Taxon earned runner-up in the Serious Games category, and teams Glyphic and Zephyr received honorable mentions in the finalist round of the competition.

MassDiGI, based at Becker College, launched the Game Challenge, a pitch contest, to help indie and student game development entrepreneurs hone their ideas and products for launch. Forty-four teams, consisting of indie game developers and student teams from around New England, competed in a sold-out event from March 1-2 at the Microsoft New England Research and Development (NERD) Center showcasing the rapidly expanding game industry cluster in the region. A panel of videogame industry veterans served as judges for the competition.

“Our first Game Challenge in 2012 was a big success, but 2013 has really blown last year’s event out of the water – in more ways than one,” said Monty Sharma, MassDiGI’s managing director.  “With over 40 passionate, creative teams competing this year and over 30 VIP mentors and speakers participating, along with a stellar line-up of game industry judges, the 2013 Game Challenge exceeded our expectations. The talent we have seen in this competition promises a bright future for game development in the region!”

“The MassDiGI Game Challenge is unlike any other competition held in Massachusetts and the wider game industry as a whole,” said Elliott Mitchell, Game Challenge mentor and founder of Vermont Digital Arts. “It has been thrilling to see and meet with all of the teams, many of which have presented truly groundbreaking ideas showcasing the strength of the game development community around Boston.”

More media coverage:
The Boston Globe
Mass High Tech/Boston Business Journal
Worcester Business Journal