Computer Game Design Curriculum

In this 4 year undergraduate program which results in the awarding of a Bachelor of Arts in Design with a concentration in Interactive Entertainment – Game Design Concentration, the course curriculum offers a foundation of traditional drawing, illustration, and art courses in addition to courses in 2D and 3D animation, audio, storytelling, character development, and game technology. Students learn industry-related software such as: Maya, Zbrush, and Gamemaker, and the complete suite of Adobe design software products including Photoshop, Illustrator, Dreamweaver and Flash. Students will also gain experience in C++ and working with Software Development Kits (SDK´s) such as those for mobile application and console game development. New courses have recently been added to cover the scriptwriting and sound development for video games. In addition, all students complete coursework in the liberal arts, the social sciences, and the laboratory sciences in keeping with the long-standing traditions of a liberal arts-based college degree. Students can further customize their curricula through internships, general elective coursework and free electives.

The program seeks to impart to its students strong technical competence in fundamental arts principles along with specialized competence in the tools needed to be successful in the field of interactive entertainment. At the same time the program seeks to nourish a student´s creative talents through opportunities for internships, electives and special projects, developing in the student a personal aesthetic as well as a high standard of individual excellence and professionalism.

Freshman Year

Fall Semester Credit Hours Spring Semester Credit Hours
ACAD1001 First Year Experience 2 ENGL1003 Writing about Literature 3
INFO1001 Technology and Society 3 GAME1120 Introduction to Game Design 3
ENGL1001 English Composition I 3 ARTS1100 Principles of Drawing 3
GAME1001 History of Game Development 3 INFO1100 Introduction to Programming 3
ARTS1301 Principles of Design 3 Elective (Math 2000+) 3
Elective (Math) 3
17 15

 

Sophomore Year

 

Fall Semester Credit Hours Spring Semester Credit Hours
INFO1400 Programming in C++ 3 SOCI1001 Introduction to Sociology 3
GRPH2130 Techniques of Raster Imaging 3 ARTS2800 Life Drawing 3
GRPH2120 Techniques of Vector Imaging 3 GAME2120 2D Game Design 3
GAME2110 Storyboarding Animation 3 Elective (Science/lab) 4
Elective (Science/lab) 4 Elective (Humanities) 3
16 16

 

 

Junior Year

 

Fall Semester Credit Hours Spring Semester Credit Hours
GAME3120 3D Modeling 3 ENGL2003 Public Speaking 3
GAME3111 Computer Illustration for Game Design 3 GAME3130 3D Animation 3
GAME3150 Level Design 3 GAME3160 Machinima 3
Elective (Humanities) 3 GAME3170 Game Production and Prototyping 3
Elective (INFO) 3 Elective (Social Science) 3
15 15

 

Senior Year

 

Fall Semester Credit Hours Spring Semester Credit Hours
GAME4120 Literary Development of Virtual Worlds 3 GAME4400 Advanced Topics in Game Development 3
GAME4300 Career Internship/Design Elective 3 GAME4520 Senior Game Project II 3
GAME4510 Senior Game Project I 3 GAME4610 Portfolio 3
Open Elective 3 Open Elective 3
Elective (Social Science/Humanities) 3 Elective (Non-Western) 3
15 15
Total Credits: 124