Bachelor of Arts in Interactive Media Design-Game Arts Concentration

 This curriculum plan reflects changes implemented in the 2017-18 catalog year

Freshman Year

Fall Semester Credits Spring Semester Credits
CORE1001 Managing Transitions: Change as a Norm 3 CORE-ENGL The New Normal: Exploring Unstructured Problems 3
PSYC1001 Introduction to Psychology 3 GAME2115 Raster and Vector for Games 3
GAME1001 History of Game Development 3 GAME1120 Introduction to Game Design 3
MATH1200 College Algebra 3 GAME2125 Digital 3D Modeling 3
ARTS1100 Principles of Drawing 3 Approved MATH Elective 3
15 15

Sophomore Year

Fall Semester Credits Spring Semester Credits
GAME3900 Game Studio 3 CORE2003 Needfinding: Uncovering Opportunity in Human Need 3
GAME3130 3D Animation 3 GAME3900 Game Studio
GAME2001 Game Pitch and Design Documents 3 ARTS2800 Life Drawing 3
ENGL1003 Writing about Literature 3 GAME2120 Intermediate Game Development 3
Interactive Media Elective 3 Science Elective 3
15 15

 Junior Year

Fall Semester Credits Spring Semester Credits
CORE3004 Entrepreneurial Mindset: Creating & Capturing Value 3 GAME4300 Career Internship Or Interactive Media Elective 3
GAME3900 Game Studio 3 GAME3900 Game Studio  3
GAME3001 Game Industry Trends 3 GAME3902 Serious Games Project 3
Interactive Media Elective 3 Interactive Media Elective 3
History Elective 3 Science Elective w/ Lab 4
15 16

Senior Year

Fall Semester Credits Spring Semester Credits
GAME3900 Game Studio  3 CORE4005 Agile Mindset Capstone 3
Global Awareness and Diversity Elective 3 GAME3900 Game Studio
Interactive Media Elective 3 GAME4610 Portfolio 3
Interactive Media Elective 3 Humanities or Social Science Elective 3
Open Elective 3 Interactive Media Elective 3
15 15
Total Credits: 121

Learning Outcomes:

Develop industry skills in operating computer game development tools and assessing their advantages and disadvantages

Use theoretical concepts and perspectives to explain and evaluate the development of games in various settings

Critically evaluate various approaches to game design and identify the elements that are likely to make for effective games

Design or engineer prototypes of computer games for a variety of environments

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