Bachelor of Arts in Interactive Media Design-Game Development and Programming Concentration

This curriculum plan reflects changes implemented in the 2016-17 catalog year

Freshman Year

Fall Semester Credits Spring Semester Credits
CORE1001 Managing Transitions: Change as a Norm 3 CORE-ENGL The New Normal: Exploring Unstructured Problems 3
PSYC1001 Introduction to Psychology 3 CPTR1400 Computer Programming II 3
GAME1001 History of Game Development 3 GAME1120 Introduction to Game Design 3
MATH2202 Calculus I 3 Approved MATH Elective 3
CPTR1100 Computer Programming I 3 Interactive Media Elective 3
15 15

Sophomore Year

Fall Semester Credits Spring Semester Credits
CPTR2300 Data Structures 3 CORE2003 Needfinding: Uncovering Opportunity in Human Need 3
GAME3900 Game Studio Or 3 GAME2120 Intermediate Game Development 3
GAME3901 Live Studio GAME3900 Game Studio Or 3
GAME2001 Game Pitch and Design Documents 3 GAME3901 Live Studio
ENGL1003 Writing about Literature 3 GAME3135 Game Programming I 3
Interactive Media Elective 3 Science Elective 3
15 15

 Junior Year

Fall Semester Credits Spring Semester Credits
CORE3004 Entrepreneurial Mindset: Creating & Capturing Value 3 GAME4300 Career Internship Or Interactive Media Elective 3
GAME3900 Game Studio Or 3 GAME3900 Game Studio Or 3
GAME3901 Live Studio GAME3901 Live Studio
GAME3001 Game Industry Trends 3 GAME3902 Serious Game Project 3
Interactive Media Elective 3 Interactive Media Elective 3
Science Elective w/ Lab 4 History Elective 3
16 15

Senior Year

Fall Semester Credits Spring Semester Credits
GAME4115 Artificial Intelligence 3 CORE4005 Agile Mindset Capstone 3
GAME3900 Game Studio Or 3 GAME3900 Game Studio Or 3
GAME3901 Live Studio GAME3901 Live Studio
Global Awareness and Diversity Elective 3 GAME4610 Portfolio 3
Interactive Media Elective 3 HU/SS Elective 3
Open Elective 3 Interactive Media Elective 3
15 15
Total Credits: 121

 

 

Approved MATH Elective

MATH2001 Pre-calculus and Functions
MATH2005 Geometry
MATH2105 Finite Math
MATH2200 Statistics
MATH2202 Calculus I
MATH2302 Calculus II
MATH2400 Discrete Mathematics
MATH3305 Linear Algebra

For students who started the program in the fall of 2014, MATH2200 Statistics and MATH2001 Pre-Calculus will be considered as approved math electives.

Students need to take four courses from a group to earn specialization.  Specializations are recorded on the academic transcript.  Students may choose to take four electives which are not grouped in a specialization.

3D Modeling and Animation Specialization

Game Audio Specialization

Video Game Management and Production Specialization

ACCT1002 Managerial Accounting
GAME4400 Advanced Topics in Game Development
MGMT3205 Organizational Behavior
ACCT2004 Entrepreneurial Accounting
MGMT2505 Small Business Entrepreneurship Management OR
MGMT2500 Small Business Management
MGMT3200 Financial Management
MKTG2104 Principles of Marketing
MKTG4400 Advanced Topics in Marketing
INFO3300 Business Analytics
MKTG4105 International Marketing

Creative Writing Specialization

Japanese Culture Specialization

Art and Design Technique Specialization

Current Program Electives
The following non-required courses may be used to meet the requirements of a program elective.

All non-required ARTS, GAME, GRPH, INDS
INFO2105 E-Commerce
INFO2500 Data Visualization
INFO3300 Business Analytics
INFO4200 Predictive Analytics
INFO4300 Big Data Analysis
INFO4500 Data Science Policy and Strategic Management

 

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