Game Development & Programming Concentration Curriculum

Freshman Year

Sophomore Year

Junior Year

Senior Year

*If PHYS1003 has been taken, a four-credit lab science is required

Approved MATH Elective

MATH2001 Functions and Pre-calculus
MATH2005 Geometry
MATH2105 Finite Math
MATH2200 Statistics
MATH2202 Calculus
MATH2302 Calculus II
MATH2400 Discrete Mathetatics
MATH3305 Linear Algebra

For students who started the program in the fall of 2014, MATH2200 Statistics and MATH2001 Pre-Calculus will be considered as approved math electives.

Students need to take four courses from a group to earn specialization.  Specializations are recorded on the academic transcript.  Students may choose to take four electives which are not grouped in a specialization.

3D Modeling and Animation Specialization

Game Audio Specialization

Video Game Management and Production Specialization

ACCT1002 Managerial Accounting
GAME4400 Advanced Topics in Game Development
MGMT3205 Organizational Behavior
ACCT2004 Entrepreneurial Accounting
MGMT2505 Small Business Entrepreneurship Management OR
MGMT2500 Small Business Management
MGMT3200 Financial Management
MKTG2104 Principles of Marketing
MKTG4400 Advanced Topics in Marketing
INFO3300 Business Analytics
MKTG4105 International Marketing

Creative Writing Specialization

Japanese Culture Specialization

Art and Design Technique Specialization

Current Program Electives
The following non-required courses may be used to meet the requirements of a program elective.

All non-required ARTS, GAME, GRPH, INDS
INFO2105 E-Commerce
INFO2500 Data Visualization
INFO3300 Business Analytics
INFO4200 Predicitive Analytics
INFO4300 Big Data Analysis
INFO4500 Data Science Policy and Strategic Management

(page revised 10/9/2014)

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