Bachelor of Arts in Interactive Media Design–Game Design Concentration

This curriculum plan reflects changes implemented in the 2016-17 catalog year

Freshman Year

Fall Semester Credits Spring Semester Credits
CORE1001 Managing Transitions: Change as a Norm 3 CORE-ENGL The New Normal: Exploring Unstructured Problems 3
PSYC1001 Introduction to Psychology 3 MATH2200 Statistics 3
GAME1001 History of Game Development 3 GAME1120 Introduction to Game Design 3
MATH1200 College Algebra 3 GAME2100 Effective Design Strategies 3
GAME1130 Examining Play 3 Interactive Media Elective 3
15 15

Sophomore Year

Fall Semester Credits Spring Semester Credits
GAME2001 Game Pitch and Design Documents 3 CORE2003 Needfinding: Uncovering Opportunity in Human Need 3
GAME3900 Game Studio Or 3 GAME3900 Game Studio Or 3
GAME3901 Live Studio GAME3901 Live Studio
GAME2110 Storyboarding Animation 3 GAME3150 Level Design 3
ENGL1003 Writing about Literature 3 GAME2120 Intermediate Game Development 3
Interactive Media Elective 3 Science Elective 3
15 15

 Junior Year

Fall Semester Credits Spring Semester Credits
CORE3004 Entrepreneurial Mindset: Creating & Capturing Value 3 GAME4300 Career Internship Or Interactive Media Elective 3
GAME3900 Game Studio Or 3 GAME3900 Game Studio Or 3
GAME3901 Live Studio GAME3901 Live Studio
GAME3001 Game Industry Trends 3 GAME3902 Serious Game Project 3
GAME4200 Literary Development of Virtual Worlds 3 Interactive Media Elective 3
Science Elective w/ Lab 4 History Elective 3
16 15

Senior Year

Fall Semester Credits Spring Semester Credits
GAME3900 Game Studio Or 3 CORE4005 Agile Mindset Capstone 3
GAME3901 Live Studio GAME3900 Game Studio Or 3
Global Awareness and Diversity Elective 3 GAME3901 Live Studio
Interactive Media Elective 3 GAME4610 Portfolio 3
Interactive Media Elective 3 HU/SS Elective 3
Open Elective 3 Interactive Media Elective 3
15 15
Total Credits:

121

 

Students need to take four courses from a group to earn specialization.  Specializations are recorded on the academic transcript.  Students may choose to take four electives which are not grouped in a specialization.

3D Modeling and Animation Specialization

Game Audio Specialization

Video Game Management and Production Specialization

ACCT1002 Managerial Accounting
GAME4400 Advanced Topics in Game Development
MGMT3205 Organizational Behavior
ACCT2004 Entrepreneurial Accounting
MGMT2505 Small Business Entrepreneurship Management OR
MGMT2500 Small Business Management
MGMT3200 Financial Management
MKTG2104 Principles of Marketing
MKTG4400 Advanced Topics in Marketing
INFO3300 Business Analytics
MKTG4105 International Marketing

Creative Writing Specialization

Japanese Culture Specialization

Game Programming Specialization
Available to game design majors only

Art and Design Technique Specialization

Current Program Electives
The following non-required courses may be used to meet the requirements of a program elective.

All non-required ARTS, GAME, GRPH, INDS
INFO2105 E-Commerce
INFO2500 Data Visualization
INFO3300 Business Analytics
INFO4200 Predictive Analytics
INFO4300 Big Data Analysis
INFO4500 Data Science Policy and Strategic Management

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