Nathen Casimiro '14, Interactive Media Design

Nathen Casimiro '14, Interactive Media Design

“It’s knowing what conditions you like to work in,” said Nathen. “When I had a better understanding about that, I started looking for a game design program like the one at Becker.”

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Bachelor of Arts in Interactive Media Design

Game Design Concentration

The game industry represents $52.5 billion in worldwide sales, and expects to reach $86.8 billion by 2014. This rapid growth has created a high demand for well-trained game designers who will become integral influencers for the next generation of games.

The game design concentration integrates the College’s liberal arts course work with a strong foundation of game design skills and programming and hands-on practical training. The curriculum offers a foundation of traditional drawing, illustration, and art courses, in addition to courses in 2D and 3D modeling, rigging and animation, motion capture, game audio, storytelling, character development, operations, and game technology.

Students learn from professionals in the field, are offered a flexible curriculum to pursue a minor program of study, and have opportunities for internships that help them develop real-world game development experience.

Learning Outcomes:

Students will demonstrate the skills necessary to compete for entry-level positions in the game industry:  game-play tester, conceptual artist, texture artist, 3D modeler, and graphical user interface designer.

Students will understand and apply theories of graphical environment design, character design, animation, and interface design to the development of interactive media design.

Students will design and create 2D and 3D graphical environments.

Students will design and create prototypes of computer games for a variety of environments.

Students will develop skills in operating computer game development tools and assessing their advantages and disadvantages.

Students will understand ethical, legal, and professional responsibilities of new media professionals.

Students will use theoretical concepts and perspectives to explain and evaluate the development of games in various settings.

Students will understand and apply principles of game design and group work to project work.

Students will learn to use professional-level application software with a minimum of direct instructions.

Students will critically evaluate various approaches to game design and identify the elements which are likely to make for effective games.

Students will author a game design document.

Students will work and research independently.

Students will create and deliver presentations.

Students will write technical reports and academic papers.

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