Should You Study Video Games in College?

Should You Study Video Games in College?

Download our eBook for four ways to tell if a video game design or production degree is right for you.

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Watch Becker Design Demo Reel Now!

Watch Becker Design Demo Reel Now!

Please click on the title or the "Read More" link to watch the video.

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Be recognized

Be recognized

Game design student William Parker earned a place among the top three Boston RAWArtists of 2013.

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Top School for Game Design for the Sixth Consecutive Year

Top School for Game Design for the Sixth Consecutive Year

2015 ranking by The Princeton Review adds to Becker’s national recognition as a leader in video game education.

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Nathen Casimiro '14, Interactive Media Design

Nathen Casimiro '14, Interactive Media Design

“It’s knowing what conditions you like to work in,” said Nathen. “When I had a better understanding about that, I started looking for a game design program like the one at Becker.”

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Student IGDA Chapter

Student IGDA Chapter

Visit the site for Becker's active student chapter of the International Game Developers Association.

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Adam DeZago '11, Interactive Media Design

Adam DeZago '11, Interactive Media Design

Adam is one of the notable faces of the Becker College game design and development program...

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Bachelor of Arts in Interactive Media Design

TopGameDesignPrograms2015Becker College has been called “a destination for game designers” by U.S. News and World Report. Becker College has been consistently ranked by The Princeton Review for the past six years as a top undergraduate school to study game design–#9 in the world in 2015; our game design and game development and programming majors are among the most innovative and best in the nation.

The video game industry represents $93 billion in worldwide sales, and expects to reach $111 billion by 2015; surpassing previous projections. This rapid growth has created a high demand for well-trained interactive media designers, who create visual graphics that allow user participation on a variety of electronic media—websites, games, cell phone applications, and more. Modern video games have also transitioned beyond entertainment into a wide array of other intersecting industries, leading to employment at companies developing health care, education, and training software.

In addition, Becker College is home to the Massachusetts Digital Games Institute (MassDiGI), a statewide institute representing a strong partnership between the digital games industry, academia, and the public sector. Massachusetts represents the fourth largest video game industry cluster in the U.S., which presents tremendous employment opportunities for Becker College graduates. Community internships for Becker College video game development students provide valuable portfolio experience. To date, Becker College student-created games are in use by the UMass Medical School-City of Worcester Mobile Safety Street Bus, Old Sturbridge Village, the Danforth Museum, and others.

Students choose from two interactive media design program concentrations: game arts  game development and programming  game design   game production and management Game development and programming focuses on the technical aspects of game development, while the game design concentration focuses on the scheme of the project. Students use the most industry-current technology, including a high-performance computer lab, a six-camera video motion capture system, a full range of 3D design software, and more.

Colloquially referred to as Game V2.0, the Bachelor of Arts in Interactive Media Design, is a radical, groundbreaking curriculum built on a competency-based, multi-disciplinary learning model. The centerpiece of Game V2.0, and its principle requirement for graduation, is based on students from all four years of the program working together in a real-world studio environment to produce publishable, user-experience-based interactive media properties.

The consumer demand for video games and other interactive media in most sectors is high. The need for video-game-based technology and skill sets is spreading to other markets and other industries at an ever increasing rate, creating a large market opportunity for experts not only in what is traditionally referred to as “game design,” but also in the related areas of data translation and user experience. A critical component of the Interactive Media Design degree is a significant emphasis on user experience design that provides Becker College graduates with the attendant benefits associated with a broader and more robust skill set. This broadening of the discipline will enhance the current marketability of the program and help to ensure the relevancy of the degree well into the future.

Ultimately, the differentiating factors for recent graduates in the interactive media field, that lead most directly to enhanced opportunities for hiring potential and career development, include the acquisition of a proven track record of related work and the establishment of work-place skills prior to graduation. The ultimate design goal of the Game V2.0 curriculum is to ensure that students demonstrate these differentiating factors upon graduation.

The key features of the Bachelor of Arts in Interactive Media Design includes:

  • All students participate in studio classes in seven out of eight semesters (through Live Studio and Game Studio courses, Internships, and the Serious Games Project) greatly expanding collaboration at all levels with MassDiGi.
  • The curriculum dovetails precisely with the structure of game companies, so that student learning outcomes match industry hiring requirements for expanded internship and hiring opportunities.
  • All students have the opportunity to publish a game prior to graduation, and have excellent prospects for property incubation following graduation  – a unique claim for a four-year comprehensive college.
  • All students are covered under the College’s new student IP policy that grants ownership of all course-developed property to the students.
  • The curriculum is paced through acquired competency rather than static, pre-requisite completion.
  • With six (6) credits of open electives and eighteen (18) credits of design electives, plus the ability for qualified students to take up to 18 credits per semester for the base tuition cost, the Game V2.0 curriculum represents a very flexible and cost effective option.
  • All students must complete a Serious Games Project that connects components of their contextual coursework (general education, agile mindset, and global citizenship study) with the creation of impactful games.
  • In both the current GameStudio and the LiveStudio classes, the completion of a publishable game, is a hard and fast requirement for teams of game students. Starting in Fall 2016 with the implementation of the GAME V2.0 Curriculum, it is a stated goal of the College that all graduating Interactive Media students have a published game to their credit.

Students may choose from one of  four concentrations which include Game Arts, Game Programming and Development, Game Design,  and Game Production and Management.

To learn more about the Becker College interactive media design program, call 877.523.2537 or email admissions@becker.edu.

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