Special Topics Courses

Fall 2014

GAME4400 Advanced Topics in Game Development: Advanced Perspective 3 cr.

In this course we will cover the basic principles of perspective and use advanced techniques to draw environments (cityscapes, industrial environments, etc.) and vehicles, such as aircraft, ships, tanks, etc. The student will work to develop a body of work, consistent with her/his interests, while at the same time learning about industry methods, practices and standards. A portfolio review of student work will be required at mid-term and during the final week of regular classes.

GAME4400 Advanced Topics in Game Development: Foley Sound Design 3 cr.

This course involves the research and production of sound-effects and audio recordings using live studio-based Foley techniques and field-recordings. Students will use these tools for advanced sound design and the development of audio assets such as sound-effects for games, and digital media post-production for video.  The class will involve both studio-based recording as well as site-visits for location-based recording in the field. This course meets the requirements for a Game Design or Game Programming elective.  Prerequisite is either Digital Audio Production (Audio 1) or Digital Music Studio (Audio 2).

GAME4400 Advanced Topics in Game Development: Game Theory 3 cr.

This course will introduce students to theories on how playing video games affect your brain in a positive way and how that can improve life outside of games. We will cover how exactly games affect mood and emotion as well as what kinds of skills are learned in-game that can be utilized in the real world. There will also be a focus on Alternate Reality Games (ARG’s) and how they can be used to make positive changes in the world. Ultimately students will learn how they can use this knowledge to make better, more interesting, more impactful games.

GAME4400 Advanced Topics in Game Development: GPU Rendering 3 cr.

This course covers the techniques involved in preparing 3D models for rendering with a GPU (Graphic Processor Unit). Foundation principles are explored in a modifier-based environment. These principles include polygon modeling, UV layout, texture and shader design for GPU engines, and efficient animation design related to GPU rendering.

GAME4400 Advanced Topics in Game Development: iOS Development 3 cr.

This course will provide students with hands-on game studio experience. It centers on the production of a real-world project to be deployed for commercial use at the end of the semester. The software to be developed is in collaboration with the Becker College Veterinary Science department and will require the course studio members [the students] to work with the product owners, target audience, and multiple team resources in order to produce two iterations of a test-study application for mobile devices.

GAME4400 Advanced Topics in Game Development: Live Code 3 cr.

In this class students will be working to improve the look, feel and playability of existing game properties with an eye toward increasing the appeal, popularity, and ultimately, profitability of the games. Improvements in design, art, story, production and mechanics will all be included. Pre-requisite by permission of instructor.

PSYC4200 Contemporary Issues in Psychology: Zombie Psychology 3 cr.

Why are we so interested in the undead?  What in our psychology attracts us to this being we call a zombie?  In this course, we will start with this question and go on to examine the zombie phenomenon from multiple perspectives within the field of psychology, including Freudian analysis, evolutionary psychology, social psychology, neuropsychology, and more.  Readings and films will be used to contextualize course ideas and concepts.  Cultural perspectives on the zombie will also be considered.  Prerequisites: ENGL1003; PSYC1001 or SOCI1001.

VTSC30UG Special Topics Course: One Health 3 cr.

One Health is the concept that human and animal health and ecosystems development and sustainability are inter-related. This course will explore and reveal the most obvious examples, such as zoonotic and emerging diseases, as well as more subtle areas such as environmental practices and policies. Guest speakers will be utilized and the course will be taught by Animal Studies faculty. The course can serve as a program elective for Animal Studies, Psychology, and Nursing students. Pre-requisites: 54 credits earned; PSYC1001 or SOCI1001; and BIOL1001 and BIOL1002, or BIOL1005 and BIOL1006, or BIOL2503 and BIOL2504.

 Spring 2014

MATH30UG Special Topics in Mathematics: Linear Algebra 3 cr.

Topics include systems of linear equations and their solutions, matrices and matrix algebra, inverse matrices, orthogonal matrices ; determinants and permutations; real n-dimensional vector spaces, abstract vector spaces and their axioms, linear transformations, matrix of a linear transformation; inner products (dot products), orthogonality, cross products, and their geometric applications; subspaces, linear independence, bases for vector spaces, dimension, matrix rank Gram Schmidt method; eigenvectors, eigenvalues, eigenspaces of a matrices, matrix diagonalization, polar coordinate systems, especially 3D polar space, 4×4 matrices and perspective projection, rotations in 3 dimensions including Euler angels, axis-angles and exponential map representations and quaternion; Some applications of linear algebra will be discussed, such as computer graphics and linear regression (least squares).  This course is highly recommended for majors in sciences especially computer-science majors.  Prerequisite:  MATH2202 – MATH2105.

MKTG4400 Advanced Topics in Marketing: Digital Marketing and Analytics 3 cr.

The digital marketing and analytics course uses a collaborative teaming approach to build practical skills and programs for electronic marketing campaigns.   Students completing this course should be able to create, execute, and monitor digital marketing campaigns for e-commerce websites including, art, social media, gaming, tourism, and nonprofit content.   This course will cover website design for search engine optimization, market quantification and qualification, market targeting, campaigning, feedback analysis, competitive analysis, and differing messaging mediums.  Students will actively explore and create campaigns using social media, email, and electronic advertising toolsets.   This course is designed to enable you to competently advertise an electronic venue while performing the job of a marketing executive.  This course does not require any prerequisites.

PSYC4200 Contemporary Issues in Psychology: Zombie Psychology 3 cr.

Why are we so interested in the undead?  What in our psychology attracts us to this being we call a zombie?  In this course, we will start with this question and go on to examine the zombie phenomenon from multiple perspectives within the field of psychology, including Freudian analysis, evolutionary psychology, social psychology, neuropsychology, and more.  Readings and films will be used to contextualize course ideas and concepts.  Cultural perspectives on the zombie will also be considered.  Prerequisites: ENGL1003; PSYC1001 or SOCI1001.

Fall 2013

GAME4400 Advanced Topics in Game Development: Blender 3 cr.

This advanced topics course provides an introduction to open source 3D animation tools.  Focus
is placed on foundation 3D modeling and animation concepts utilizing Blender.  These foundation skills can be used to design assets for games, visualization, and short film production.  The course covers modeling, UV and texture mapping, lighting, rendering, and an introduction to animation.

GAME4400 Advanced Topics in Game Development: Character Design 3 cr.

This course will focus on the elements involved for successful character design, ranging from concept to final project. These elements include, but are not limited to, research, conceptualization, synthesis and refinement. The student will develop a body of work, consistent with her/his interests, while at the same time learning about industry methods, practices and standards. A portfolio review of student work will be required at mid-term and during the final week of regular classes.

GAME4400 Advanced Topics in Game Development: Game Engine Audio 3 cr.

This course will look specifically at designing and implementing sound and music in game engine environments, with a focus on projects in Unity and middleware options such as FMod. This course meets the requirements for a Game Design or Game Programming elective.  Previous experience in audio is required.  Prerequisites include at least one of the following: GAME2701, GAME2702, GAME3702, or comparable GAME4400 audio course.

GAME4400 Advanced Topics in Game Development: Game Theory 3 cr.

This course will introduce students to Game Theory; how playing video games affects your brain in a positive way and how that can improve your life outside of game. We will cover how exactly games affect mood and emotion as well as what kind of skills you learn in-game that you can bring into the real world. Ultimately students will learn how they can use this knowledge to make better, more interesting and more impactful games.

GRPH4400 Advanced Topics in Design: Design 3 cr.

This course will focus on current topics in design; providing an intensive investigation of design concepts, aesthetic clarity, level and ease of comprehension, as well as the value of clear information navigation. Students will examine in-depth areas of User Interface Design and Application Design learning to assess the potential of ideas, brainstorm, connect form and function and theoretical concepts in design. In this course students will be creating an iPad application (or other mobile application) from start to finish. Students will be responsible for the concept, design, UI/UX, prototype, navigation and coding. Applications included will be Axure wireframing and prototyping application, Adobe Photoshop, Adobe Illustrator, Adobe InDesign and Adobe Dreamweaver along with Phone Gap and XCode.

MATH30UG Special Topics in Mathematics: Linear Algebra 3 cr.

Topics include systems of linear equations and their solutions, matrices and matrix algebra, inverse matrices, orthogonal matrices ; determinants and permutations; real n-dimensional vector spaces, abstract vector spaces and their axioms, linear transformations, matrix of a linear transformation; inner products (dot products), orthogonality, cross products, and their geometric applications; subspaces, linear independence, bases for vector spaces, dimension, matrix rank Gram Schmidt method; eigenvectors, eigenvalues, eigenspaces of a matrices, matrix diagonalization, polar coordinate systems, especially 3D polar space, 4×4 matrices and perspective projection, rotations in 3 dimensions including Euler angels, axis-angles and exponential map representations and quaternion; Some applications of linear algebra will be discussed, such as computer graphics and linear regression (least squares).  This course is highly recommended for majors in sciences especially computer-science majors.  Prerequisite:  MATH2202 or MATH2105.

VTSC30UG Special Topics: One Health 3 cr.

One Health is the concept that human and animal health and ecosystems development and sustainability are inter-related. This course will explore and reveal the most obvious examples, such as zoonotic and emerging diseases, as well as more subtle areas such as environmental practices and policies. Guest speakers will be utilized and the course will be taught by Animal Studies faculty. The course can serve as a program elective for Animal Studies, Psychology, and Nursing students. Pre-requisites: 54 credits earned;  PSYC1001 or SOCI1001; and BIOL1001 and BIOL1002, or BIOL1005 and BIOL1006, or  BIOL2503 and BIOL2504.

Spring 2013

GAME4400 Advanced Topics in Game Development: Character Design 3 cr.

This course will focus on the elements involved for successful character design, ranging from concept to final project. These elements include, but are not limited to, research, conceptualization, synthesis and refinement. The student will develop a body of work, consistent with her/his interests, while at the same time learning about industry methods, practices and standards. A portfolio review of student work will be required at mid-term and during the final week of regular classes.

GAME4400 Advanced Topics in Game Development: Design in Revit 3 cr.

This course is an advanced computer modeling course utilizing Revit Architecture 2013.  The intention of this course is to develop an understanding of the basic principles behind three dimensional modeling and other parametric building modelers, and applying this knowledge to document and display design work.

GAME4400 Advanced Topics in Game Development: Game Testing 3 cr.

This course introduces students to the process and value of the testing of game software
throughout the production and post-production cycle. Students will learn through a hands-on approach as well as traditional lecture and material. The class will work as a team with an outside industry partner as quality assurance agents for a professional game currently in production.

GAME4400 Advanced Topics in Game Development: Game Theory 3 cr.

This course will introduce students to Game Theory; how playing video games affects your brain in a positive way and how that can improve your life outside of game. We will cover how exactly games affect mood and emotion as well as what kind of skills you learn in-game that you can bring into the real world. Ultimately students will learn how they can use this knowledge to make better, more interesting and more impactful games.

GAME4400 Advanced Topics in Game Development: Logic Info. 3 cr.

This course will introduce the students to rules/theories, as well as, give them a working knowledge of the Propositional logic, truth tables, the rules of inference, Quantification theory, and the basic notions and operations of Set Theory, Boolean algebra and the logic of circuitry. The acquisition of the skills of both the syntactic and semantic rules of PC and LPC and the inference rules, along with a basic grasp of the operations  of Set Theory and binary logic and the construction of and interpretation of logic gates will be driven by an exercise- intensive pedagogy.

GAME 4400 Advanced Topics in Game Development: UDK Development 3 cr.

This course covers the techniques involved in building a functional level design utilizing the Unreal Development Kit. The students will be exposed to real-world projects requiring a knowledge of 3D level design, static mesh creation in popular 3D animation and modeling applications, and the production processes common to the simulation and visualization industries.

PSYC4200 Contemporary Issues in Psychology: Social Thinking 3 cr.

This course is designed as an introduction to Social Thinking®, a treatment methodology which explores how to teach social thinking, emotional interpretation and social skills in context, to help clients acquire social competencies.   Concrete strategies will address abstract concepts such as “good thought” – “weird thought” ,  reading the hidden rules of  different situations, perspective taking, and emotional regulation,  all of which require one to read non-verbal and verbal cues and self-monitor one’s own behaviors.  Using real life examples and curriculum, students will be exposed to this unique outlook of what really happens when people share space and, at at times, interact, anywhere, anytime.  Prerequisite:  SOCI1001 or PSYC1001.

Fall 2012

GAME4400 Advanced Topics in Game Development: Audio I 3 cr.

This course explores the fundamentals of the medium of sound and processes of sound-design, with the goal of understanding, articulating, and creating audio for Game Design. Through creative projects, students will experiment with the essential building blocks of sound and explore audio principles, hardware, recording, editing and mixing in Pro-Tools, and applications of audio assets in digital-media and game development. The course sets a solid foundation for the understanding of sound and a historical context for the field of Game Audio, while developing a strong toolset for working within the medium. No previous experience with sound or music is required.

GAME4400 Advanced Topics in Game Development: Audio III 3 cr.

This course surveys advanced sound-design tools and software used by professionals in the industry and expands upon skills from Digital Audio Production (Audio 1) and/or Digital Music Studio (Audio 2). Numerous synthesis techniques and procedures are covered such as advanced analog emulation and subtractive synthesis, FM, wave-table, granular, and semi-modular synthesis, physical modeling, software samplers, and signal processing through effects.  Tools created by independent designers will also be implemented and critiqued.  Students will use these tools for advanced sound production and the development of audio assets for games.  This course meets the requirements for a Game Design or Game Programming elective.  Prerequisite: Digital Audio Production (Audio 1) or Digital Music Studio (Audio 2).

GAME4400 Advanced Topics in Game Development: Rigging/Animation 3 cr.

Animated characters are becoming increasingly popular as pivotal assets in animation, storytelling, and simulation related industries. The fundamentals of creating animation lies in the ability to generate believable characters that have emotion and life. This course will explore tools and techniques used in the animation industry to design convincing character animations including blocking, breakdowns, non-linear, and procedural animation.

GAME4400 Advanced Topics in Game Development: Game Development: Professional Practice in Game Art 3 cr.

This course is designed primarily for game design students interested in game art asset development. Students experience the professional environment found in a large interactive media company and the protocols and procedures encountered in the development of art for video games. The instructor functions primarily as a creative director. Each student proposes a project that will encompass all 15 weeks and includes a series of milestone deliverables. Each class work is discussed; issues worked out, and if the class has a specific topic (such as animation) the instructor may choose to add information and discussion on the specified topic.

GAME4400 Advanced Topics in Game Development: Zbrush 3 cr.

This course covers the techniques involved in building organic 3D models using industry standard modeling-specific applications. Emphasis is placed on human and non-human figure study, its importance the modeling process, and the utilization of application tools for an efficient production pipeline. Methodologies for building animation-ready assets from concept sculpts will also be explored.

GRPH4400 Advanced Topics in Design: Mobile Graphic Apps 3 cr.

This course covers the design process of creating graphics for Mobile Applications.  It will primarily explore static graphics, using Photoshop and Illustrator.  The course will address issues such as what makes an App user friendly and appealing, how to deal with clients and presentation, who are your users, where should your apps be advertised, what are the pit falls in designing, and what will make a top ten mobile app?

PSYC4200 Contemporary Issues in Psychology: Psychology through Science Fiction 3 cr.

Psychological issues are central to many works of science fiction, both in print and on film. This course uses classic and contemporary science fiction films and literature to explore various aspects of mental and social life. We will discuss how an understanding of certain psychological concepts may increase our appreciation of the genre and, more importantly, how science fiction may improve our understanding of major psychological concepts. Although our primary focus will be on psychological issues (ex. artificial intelligence, consciousness, emotion, etc.), the course also explores what makes us human as well as our relationship with technology.

Science fiction not only entertains – it stretches the reader's/viewer’s mind to a perspective of implications and possibilities beyond what is currently known. A large body of science fiction explores questions central to our conscious existence, and questions that push the limits of the science of the mind. Current cognitive science research can shed light on many of these questions, with results that are often as strange and as intriguing as the creations of science fiction writers. Authors such as Isaac Asimov, Arthur C. Clarke, Greg Bear, Richard Powers, Aldous Huxley, Orson Scott Card are all examples of writers whose works will be discussed.

 

Spring 2012

GAME4400 Advanced Topics in Game Development: Organic Modeling 3 cr.

This course covers the techniques involved in building organic 3D models using industry standard modeling-specific applications. Emphasis is placed on human and non-human figure study, its importance the modeling process, and the utilization of application tools for an efficient production pipeline. Methodologies for building animation-ready assets from concept sculpts will also be explored.

GAME4400 Advanced Topics in Game Development: Audio I 3 cr.

This course explores the fundamentals of the medium of sound and processes of sound-design, with the goal of understanding, articulating, and creating audio for Game Design. Through creative projects, students will experiment with the essential building blocks of sound and explore audio principles, hardware, recording, editing and mixing in Pro-Tools, and applications of audio assets in digital-media and game development. The course sets a solid foundation for the understanding of sound and a historical context for the field of Game Audio, while developing a strong toolset for working within the medium. No previous experience with sound or music is required.

GAME4400 Advanced Topics in Game Development: Audio II 3 cr.

This course explores the world of MIDI, and sound-design through synthesized means and techniques. Through creative projects, students will experiment with the essential building blocks of synthesized sounds while exploring audio principles, hardware, recording, editing and mixing in Pro-Tools to create audio assets for game development. The course sets a solid foundation for the understanding of sound and a historical context for the field of Game Audio, while developing a strong toolset for working within the medium. No previous experience with sound or music is required.

GAME4400 Advanced Topics in Game Development: Rigging 3 cr.

This course covers the techniques involved in preparing 3D models for animation. Students study the process of designing bone and joint-based rigging systems. Emphasis is placed on the design of intuitive and efficient animation controls, skinning processes, and application interoperability.

GAME4400 Advanced Topics in Game Development: XNA Development 3 cr.

A rotating and changing course in Game Development which will offer a special topic based on current trends as well as the interests of the incoming class of students. Emphasis will be placed on analyzing printed works for academic research, developing software and hardware modifications, and deploying game development solutions in given areas of discussion. Prerequisites: GAME3120 3D Modeling or GAME3100 Game Programming I.

GRPH4400 Advanced Topics in Design: Design in Revit 3 cr.

This course is an advanced computer modeling course utilizing Revit Architecture 2010.

HUMN20UG Special Topics: Elements of Japanese Culture 3 cr.

A number of central phenomena in the Japanese cultural history are studied, from concepts of ancient aesthetics to modern popular culture like anime, manga, and video games.   The video games, anime and manga are employed as vehicles to develop students’ awareness of Japanese culture, past and present, but particularly contemporary culture In addition, the contemporary image of Japan, as seen by other cultures is discussed within a framework of the history which shaped it, for example, the effect Hiroshima and World War II has had on Japanese art and culture.   Rudiments of Japanese language are also covered as required to gain a more critical understanding of various other cultural elements. Emphasis is placed on exploring Japanese popular culture in a historical, social and literary context.

INDS4400 Advanced Topics in Interior Design: Design Specialties Studio 3 cr.

This course will examine several areas of interior design specialization.  Throughout the semester we will assess and address practical applications for portfolio review.  Class time will be used to critique and analyze strategy for improvement with the professor and your peers.  Prerequisite: INDS2401

VTSC30UG Special Topics: Assessment and Application of Canine Massage 3 cr.

Students enrolled are expected to address all massage principles and management practices necessary to perform a massage treatment on a dog.  Students will apply the knowledge and skills to those animal groups that are addressed in class. Instructional activities will focus on the principles and practices of massage in the world of small animals encompassing anatomy and physiology, contraindications, management practices, behavior knowledge and gait analysis to assist in addressing problem areas.  Prerequisites: VTSC1101 or VTSC3200 or ANSC2200 and BIOL1005 and BIOL1006

Fall 2011

GAME4400 Advanced Topics in Game Development: Audio II 3 cr.

Audio is one third of the gaming experience (the other two being graphics and gameplay / game design). Creating an effective soundscape is crucial in today’s increasingly competitive game industry. The soundscape can help suspend the player’s disbelief and add immersion and depth to the overall gaming experience. This course focuses on the concepts students need to know to create effective sound effects and music for today's demanding gamers. Each of the three major game audio disciplines will be surveyed including: music composition, sound effects creation, and dialogue recording. In addition to a solid background in the history of the discipline, students will be shown how to coordinate the associated equipment, techniques, software, and skills to produce effective audio that will enhance the game experience.

GRPH4400 Advanced Topics in Graphic Design: Corporate Design 3 cr.

This course is a hands-on study of the graphic organization and the clear and effective presentation of information as used in the corporate environment. Corporate Design involves a multi-and inter-disciplinary approach to graphic communications, combining skills and knowledge from graphic design, art history, psychology, communication theory and cultural studies. In this course, specific emphasis will be placed on the research, analysis, creation, and roll-out of a corporate identity system that includes the design and production of the corporate logo, stationary, packaging, web, signage and various collateral materials. Prerequisite: GRPH 3130

PSYC4200 Contemporary Issues in Psychology: Resiliency 3 cr.

Resiliency Within psychology today, there is a growing body of work that includes a strengths-based and resiliency approach. This course is designed to explore the concepts of strength-based and resiliency approaches in psychology, and to provide exposure to concepts, techniques, and exercises to enhance optimism, decrease stressors, and significantly increase well-being. The format of the course will be experiential, and interactive, with assigned journal readings to create an environment conducive to learning new concepts, skills and applications.

VTSC30UG Disaster Preparedness for Animals 3 cr.

This course introduces the student to the issues and tasks involved with disaster preparedness in general as well as the unique situations involved with rescuing and sheltering all types of animals. Various topics will include networking with Veterinary facilities, animal shelters, human shelters and municipal authorities. Natural disasters as well as agro-terrorism will be covered. A study of past disasters will be part of the course, to determine what has worked and what has not. An on-line course component presented by FEMA’s National Incident Management System will also be a part of the course. Pre-requisites: Junior status in the Animal Sciences Programs.

Spring 2011

GAME4400 Advanced Topics in Game Development: Audio 3 cr.

In this course, students are introduced to the core concepts they need to know to create effective sound effects and music for today's demanding gamers. Each of the three major game audio disciplines will be surveyed including: music composition, sound effects creation, and dialogue recording. A solid background will be provided in the history of the discipline and then students will be shown how to coordinate the associated equipment, techniques, software, and skills to produce effective audio that will enhance the game experience.

GAME4400 Advanced Topics in Game Development: Zbrush 3 cr.

This course introduces students to 3D modeling with high polygon meshes using the Zbrush platform. Work will begin with an understanding of the software layout, tools, and techniques unique to Zbrush. Students will then work with organic models, performing sculpting techniques, to create highly detailed meshes for export to static media. Further, techniques for incorporating Zbrush in the development pipeline for use with Maya, 3DS Max, and other modeling and animation software will be covered.

VTSC30UG Canine Massage 3 cr.

Students enrolled are expected to address all massage principles and management practices necessary to perform a massage treatment on dogs. Students will apply the knowledge and skills to those animal groups that are addressed in class. Instructional activities will focus on the principles and practices of massage in the world of small animals encompassing anatomy and physiology, contraindications, management practices, behavior knowledge and gait analysis to assist in addressing problem areas. This course includes two hours of lecture and a two hour lab. Prerequisites: BIOL 1005 and 1006; plus one of the following: VTSC 1101, VTSC 3200, ANSC 2200

Fall 2010

GRPH4400 Designing Ahead of the Curve 3 cr.

This course covers a variety of relationships between the technology of the 21st century and its impact of the future look and function of the Graphics Industry. The class will examine the future role of e-publishing, internet information design, image packaging, digital outdoor advertising and multi-media in the next decade. Design and research projects will ask students to develop long-term advertising and promotional campaigns incorporating new technologies creating design that stays ahead of the curve.

PSYC4200 Overcoming Trauma and Devastation 3 cr.

The of this course is to explore the impact of natural devastation and war as traumatic stressors on individuals and communities by uniting the rigor of academic research with the accessibility of the self-help movement. Strategies to combat PTSD in victims of devastation and war are examined.

Spring 2010

GAME4400 I-Phone Development 3 cr.

Students will build upon their game programming experience, focusing on core concepts of objective-C as part of the iPhone SDK. Programming students will work with the SDK, XCode IDE and Interface Builder. Design students will create visual and audio assets specifically targeted for the iPhone platform. The course will provide enhancement of game production skills and will culminate in the creation of a team project integrating coding and assets, to be deployed as a mobile application. The core elements of the game specific development process are demonstrated throughout the course. Prerequisite: GAME3120 3D Modeling or GAME3100 Game Programming I.

GRPH4400 3D CADD 3 cr.

This course is an introductory couse to 3D modes of representation, focusing on the potential of the computer to enable more advanced, rendering and construction techniques. In particular, this class will be focusing on the computer program Form-Z, and its uses.

HUMN20UG Elements of Japanese Culture 3 cr.

A number of central phenomena in the Japanese cultural history are studied, from concepts of ancient aesthetics to animation styles and techniques such as anime and art forms such as manga and video games which are so much a part of modern and contemporary popular Japanese culture. The video games, anime and manga are employed as vehicles to develop students' awareness of Japanese culture, past and present, but particularly contemporary culture. In addition, the contemporary image of Japan, as seen by other cultures is discussed within a framework of the history which shaped it, for example, the effect Hiroshima and World War II has had on Japanese art and culture. Rudiments of Japanese language are also covered as required to gain a more critical understanding of various other cultural elements. Emphasis is placed on exploring Japanese popular culture in a historical, social and literary context. This course meets the requirements for a Non-Western Culture elective.

PSYC4200 Race Relations in a Diverse Society 3 cr.

This course will explore the many trends that signal growing racial intolerance and hostility: increasing inequities between the rich and the poor; charges of “reverse racism” and attacks on affirmative action; a resurgence of racially motivated hate crimes and fear of “foreigners” surfacing in movements such as “English Only.” The attitudes, feelings, and behaviors relating to the realities of cultural and institutional racism will be discussed as well as various commitments to action on behalf of racial justice in the world today. Prerequisites: PSYC3400 or PSYC3402; and 61+ earned credits.

VTSC30UG Disaster Preparedness for Animals 3 cr.

This course introduces the student to the issues and tasks involved with disaster preparedness in general as well as the unique situations involved with rescuing and sheltering all types of animals. Various topics will include networking with Veterinary facilities, animal shelters, human shelters and municipal authorities. Natural disasters as well as agro-terrorism will be covered. A study of past disasters will be part of the course, to determine what has worked and what has not. An on-line course component presented by FEMA’s National Incident Management System will also be a part of the course. Pre-requisites: Junior status in the Animal Sciences Programs.

Fall 2009

GRPH4400 Sustainable Design 3 cr.

This course is an introductory course to the ideas and methods of sustainable design, focusing on the construction of ‘green' products, production methods, buildings and design.

GRPH4400 Sustainable Practices in Graphic Design 3 cr.

This course will focus on developing a policy of best practices when it comes to designing with sustainable features. Students will learn to be self-critical in examining their own work; learning to analyze its effectiveness and make improvements. The final process will be a completed re-designed package using sustainable goals and processes.

Spring 2009

GAME4400 Xbox Development 3 cr.

Students will build upon their game programming experience, focusing on core concepts of C# as part of the XNA development software. Design students will focus on the 3D modeling and animation process for XNA integration and the required development pipeline. The course will provide enhancement of game production skills and will culminate in the creation of a team project which integrates the results of coding with the XBOX 360 platform as well as 3D assets. The core elements of the game specific development process are demonstrated throughout the course. Prerequisite: GAME3120 3D Modeling or GAME3100 Game Programming I.

GRPH4400 3D CADD 3 cr.

This course is an introductory couse to 3D modes of representation, focusing on the potential of the computer to enable more advanced, rendering and construction techniques. In particular, this class will be focusing on the computer program Form-Z, and its uses.

GRPH4400 Landscape Design and Construction 3 cr.

Learn how to analyze a site and to formulate a design concept based upon the site’s physical characteristics. Specific topics include drainage, microclimate, soils, estimating labor and material costs, and legal and site ramifications. Develop a landscape master plan; install patios, walkways, decks, driveways, water features, irrigation systems, and outdoor lighting.

PSYC4200 Sex, Self, and Society 3 cr.

Sex, Self, and Society will be the focus for this semester. We will explore the meaning of sexuality and discuss sexuality from historical and cultural perspectives. Students will explore and discuss current areas of interest, controversies, and the future direction of human sexuality. Students will also explore their own attitudes, beliefs, and feelings about sex, self, and society. Prerequisites: PSYC3400 or PSYC3402; and 61+ earned credits.

Spring 2008

PSYC4200 Death and Dying 3 cr.

Death and Dying will be the focus for this semester. The meaning of death and dying as a transition from life will be explored. Cultural perspectives on death within the context of current issues will be discussed. Students will explore their own attitudes, beliefs, and feelings about death and their own mortality. Prerequisites: PSYC3400 or PSYC3402; and 61+ earned credits.

Spring 2007

PSYC4200 Post-Traumatic Reactions 3 cr.

Students will receive an overview of the prevalence of trauma and the theories and range of posttraumatic reactions. Specific topics will be explored, including child abuse, rape, domestic violence, homicide, witnessed violence, genocide, war, and the terrorist attacks on 9/11/01. The psychology of victim’s reactions to these issues will be explored in detail. Societal, cultural, and historical influences and views of trauma will also be discussed. Prerequisites: PSYC3400 or PSYC3402; and 61+ earned credits.

Spring 2006

PY420 Families in Transition 3 cr.

This course is a seminar format focusing on current “hot topics” in psychology. Students are exposed to current theories and research relevant to the topic, and are encouraged to explore current, unresolved controversies related to the area of study. Open to juniors and seniors in psychology. Prerequisite: A grade of C- or better in PY401 (Research Methods) and permission of instructor.

Resiliency

Within psychology today, there is a growing body of work that includes a strengths-based and resiliency approach.
This course is designed to explore the concepts of strength-based and resiliency approaches in psychology, and to provide exposure to concepts, techniques, and exercises to enhance optimism, decrease stressors, and significantly increase well-being. The format of the course will be experiential, and interactive, with assigned journal readings to create an environment conducive to learning new concepts, skills and applications.

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